|Title||Improving Female Participation in STEM Curriculum with Virtual Worlds|
|Author(s):||Johnathan Richter; Jim Bailey|
|Date||Thursday, March 15 19:00|
|Abstract||Presenting results from a three (3) year $450K National Science Foundation (NSF) grant funded project to Lane Community College using Second Life and other online media to develop computer science and game development curriculum through focusing on Collaboration, Creativity, and Computing. This poster will highlight the curriculum and student activities that has led to modest improvements in female enrollment in CS introductory courses as well as gains in female participation in programming courses beyond the initial CS sequence, while increasing satisfaction in courses for high school and community college participants|
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