Track: K-12

Title Uru in the classroom
Author(s): William Schmachtenberg
Moderator(s):AgileBill Firehawk
Date Friday, March 16 17:00
Location: CAVE/EdTech Auditorium
Abstract ABSTRACT: Uru, written by Cyan Worlds, Inc. is a powerful twenty-first century program that can be used to make both minigames and more complex games for the classroom. I have used it in my high school classroom in Southwest Virginia to run multicultural lessons and virtual field trips. In this study, I analyze the ability of Uru to  raise test scores on a state end-of-course test in Earth Science and a biochemistry unit test in Biology. Sixty-nine students were given the Virginia Earth Science test at the beginning of the year with no instruction. They were then split into two groups one that was allowed to use Uru for remediation, and the other could only study in a small group. They were then retested after thirty minutes. The college bound students showed about the same improvement with either using Uru or just studying in a small group. But the non-college bound class improved their scores on average fourteen points with Uru as compared to four points with studying in small groups. Some of the non-college bound students improved their scores by as much as thirty-two points. The Biology students also showed an improvement by as much as thirty-six points on the retest. Uru can be a useful tool in raising students grades in the classroom. It also has the potential to allow students to collaborate or compete with one another in other classrooms, schools, or even other countries.
Bio(s): William Schmachtenberg: I am currently using Cyan Worlds, Inc. program Uru in my classroom for multicultural programs, virtual field trips, and conducting research to see if Uru can raise test scores.

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